Built for the hardware, not a demo room.
HUD layout, spatial UI, and gesture design for AR, VR, and mixed reality — plus the custom apps to run on them.
What we do
HUD layout, spatial UI, and gesture design for AR, VR, and mixed reality, plus custom application development built to spec — from WebXR to enterprise headset SDKs.
Spatial interfaces fail when they're designed flat and ported into 3D. We design for the device's real display, field of view, and interaction model — so content stays legible in the field, not just impressive in a demo.
Everything ships designed, built, and documented so you own what ships and can take it forward.
Wearable-first interfaces and XR apps built for legibility in the field, not a demo room. Designed, built, and documented so you own what ships.
What's included
-
Spatial UI / UX
World-anchored panels, depth-aware menus, and HUD layouts designed for real workflows.
-
Gesture & Interaction
Hand, gaze, and controller interactions tuned to each headset's capabilities.
-
Application Development
Custom AR, VR, and MR apps built to spec — from web AR to native headset builds.
-
Platform Targeting
Vision Pro, Quest, HoloLens, Magic Leap, 8th Wall web AR, and custom enterprise hardware.
- Spatial UI
- Gesture UX
- WebXR
- HoloLens
- Meta Quest
- Vision Pro
Related services
Design for the device you'll ship on.
Tell us the headset and the task. We'll design the spatial interface and build the app to run it.